beginscendatascript;

//**TERRAIN**

//Waterfalls
begindefineterrain 421;
	import = 335;
	te_name = "Waterfall"; //W-E
	te_which_sheet = 500;
	te_which_icon = 0;
	te_second_icon = 4;
	te_anim_steps = 4;
//begindefineterrain 422;
//	te_which_icon = 20;
//	te_second_icon = 24;
begindefineterrain 423;
	te_which_icon = 10;
	te_second_icon = 14;
	
//Bridge - raised from floor
begindefineterrain 424;
	import = 299;
	te_icon_offset_y = -23;
	te_height_adj_pixels = 23;
	te_is_bridge = 1;
	
//Lilacs
begindefineterrain 425;
	import = 143;
	te_name = "Flowers";
	te_can_look_at = 0;
	te_which_sheet = 500;
	te_which_icon = 8;
	
//Trees (Outdoors)
begindefineterrain 426;
	import = 153;
	te_which_sheet = 500;
	te_which_icon = 9;
begindefineterrain 427;
	te_which_icon = 18;
begindefineterrain 428;
	te_which_icon = 19;
	
//Altar
begindefineterrain 429;
	import = 276;
	te_which_sheet = 500;
	te_which_icon = 28;
	
//Coffins
begindefineterrain 434;
	import = 262;
	te_name = "Coffin";
	te_which_sheet = 501;
	te_which_icon = 0;
	te_swap_terrain = 438;
	te_default_script = "Flipterr";
begindefineterrain 435;
	te_which_icon = 1;
	te_swap_terrain = 439;
begindefineterrain 436;
	te_which_icon = 2;
	te_swap_terrain = 440;
begindefineterrain 437;
	te_which_icon = 3;
	te_swap_terrain = 441;
	
begindefineterrain 438;
	te_which_icon = 4;
	te_swap_terrain = 434;
begindefineterrain 439;
	te_which_icon = 5;
	te_swap_terrain = 435;
begindefineterrain 440;
	te_which_icon = 6;
	te_swap_terrain = 436;
begindefineterrain 441;
	te_which_icon = 7;
	te_swap_terrain = 437;
	
//String
begindefineterrain 442;
	import = 0;
	te_name = "Beam";
	te_which_sheet = 504;
	te_which_icon = 0;
	te_light_radius = 2;
	te_icon_offset_x = -10;
	te_icon_offset_y = -10;
	te_anim_steps = 8;
	te_shimmers = 1;


//Shelves
begindefineterrain 443;
	import = 0;
	te_name = "Shelves";
	te_which_sheet = 506;
	te_which_icon = 0;
	te_icon_offset_x = 8;
	te_icon_offset_y = -10;
	te_can_look_at = 1;
begindefineterrain 444;
	te_which_icon = 1;
	te_icon_offset_x = -6;
	te_icon_offset_y = -13;
begindefineterrain 445;
	te_which_icon = 2;
	te_icon_offset_x = 8;
	te_icon_offset_y = -10;
begindefineterrain 446;
	te_which_icon = 3;
	te_icon_offset_x = -6;
	te_icon_offset_y = -13;
//Coats
begindefineterrain 447;
	te_name = "Coats";
	te_which_icon = 12;
	te_icon_offset_x = 11;
	te_icon_offset_y = -22;
begindefineterrain 448;
	te_which_icon = 13;
	te_icon_offset_x = -11;

//Tall trees
begindefineterrain 449;
	import = 152;
	te_which_sheet = 506;
	te_which_icon = 16;
	te_second_icon = 6;
	te_can_look_at = 0;
begindefineterrain 450;
	te_which_icon = 17;
	te_second_icon = 7;

//Trash	
begindefineterrain 451;
	import = 0;
	te_name = "Trash";
	te_which_sheet = 506;
	te_which_icon = 4;
begindefineterrain 452;
	te_which_icon = 5;
	
//Chair
begindefineterrain 453;
	import = 278;
	te_which_sheet = 500;
	te_which_icon = 29;
	
//Sign 
begindefineterrain 454;
	import = 214;
	te_special_property = 0;
	
begindefineterrain 455;	
	import = 250;
begindefineterrain 250;
	te_can_look_at = 1;	
	
//Lightning Rock
begindefineterrain 456;
	import = 135;
	te_which_sheet = 514;
	te_which_icon = 0;
	te_anim_steps = 10;
begindefineterrain 457;
	te_which_sheet = 515;
begindefineterrain 458;
	te_which_sheet = 516;
	
//Rune	
begindefineterrain 459;
	import = 270;
	te_which_sheet = 517;
	te_which_icon = 0;
	te_anim_steps = 10;
	
//New Walls
begindefineterrain 460;
	import = 2;
	te_which_sheet = 519;
	te_which_icon = 0;
	te_can_look_at = 1;
begindefineterrain 461;
	import = 3;
	te_which_sheet = 519;
	te_which_icon = 1;
	te_can_look_at = 1;	
begindefineterrain 464;
	import = 5;
	te_which_sheet = 520;
	te_which_icon = 4;
	te_cutaway_which_sheet = 614;
	te_cutaway_which_icon = 3;
	te_move_block_n = 0;
	te_move_block_w = 0;
	te_move_block_s = 0;
	te_move_block_e = 0;
	
//Lights
begindefineterrain 462;
	import = 188;
	te_which_sheet = 520;
	te_which_icon = 0;
	te_anim_steps = 0;
	te_light_radius = 3;
begindefineterrain 463;
	import = 189;
	te_which_sheet = 520;
	te_which_icon = 1;
	te_anim_steps = 0;
	te_light_radius = 3;

//***CREATURES***
begindefinecreature 235; //Laurina
	import = 75;
	cr_name = "Laurina";
	cr_which_sheet = 521;
	
begindefinecreature 236; //Tovas Small
	import = 1;
	cr_name = "Tovas";
	cr_which_sheet = 503;
	cr_small_or_large_template = 0;
	cr_level = 100;
	cr_species = 7;
	cr_immunities 0 = 100;
	cr_immunities 1 = 100;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;
	cr_immunities 5 = 100;
	
begindefinecreature 237; //Roxy
	cr_name = "Roxy";
	cr_which_sheet = 505;
	cr_default_script = "Roxy";
	cr_species = 0;

//Townsfolk
begindefinecreature 238;
	import = 75;
	cr_which_sheet = 508;
	cr_small_or_large_template = 0;
begindefinecreature 239;
	cr_which_sheet = 509;
	
//Change Captain's Shhet
begindefinecreature 240;
	import = 5;
begindefinecreature 5;
	cr_which_sheet = 523;
	
//Tovas erhcant
begindefinecreature 241;
	import = 1;
	cr_name = "Tovas";

//***ITEMS***

begindefineitem 450;
	clear;
	it_name = "Charm";
	it_full_name = "Lucky Charm";
	it_variety = 19;
	it_floor_which_sheet = 1018;
	it_floor_which_icon = 0;
	it_icon_adjust = 33;
	it_inventory_icon = 9;
	it_ability_1 = 19;
	it_ability_str_1 = 2;
	it_value = 750;
	it_weight = 2;
	it_identified = 1;
	it_magic = 1;

//***FLOORS***


